Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

Wednesday, June 22, 2011

Brilliant Lighting Book: Light for Visual Artsits by Richard Yot

Light for Visual Artists by Richard Yot

A few weeks ago I finally received my copy of Light for Visual Artists by Richard Yot. I wasn't really sure what to think of this book, as it wasn't squarely aimed at 3D artists, but is a bit more of a general reference.

It really is a marvelous book for 3D artists. Although it doesn't hold your hand and show you how to create each effect in 3D, it's a great resource listing many types of light and examples of each.

It covers basic studio lighting setups, outdoor and indoor light, natural light, various shadow properties, the way light reacts to different types of materials like chrome and translucent objects, colour bleeding and everything in between. I especially love the way each type of lighting discussed comes with the same picture of a white ball on a white background, so you can compare with other chapters and study the differences.

Although many of the subjects covered are not new, and anyone who has studied light in a decent capacity will probably know most of the contents, this book still has fantastic value as a reference tool, a cheat sheet for whatever you're working on.

I'm very impressed and would recommend this to anyone interested in lighting, both in 3D, 2D, and even film/photography.

Here's a link to the Publisher's website where you can see some example pages and a chapter list, and a link to Richard Yot's website where he's got a lot of great content under the tutorials section.

Monday, June 13, 2011

A Quick Tip for Faces

Today I wanted to share something that one of my workmates showed me. Whether you’re doing 2D or 3D art, faces are really important to get looking right. We stare at them every day of our lives and we notice when they look a little bit off.

Dean made a great observation about hue shifts through the face. Due to the way blood vessels are grouped, colours are different in various areas. The bottom jaw and lip area takes a slightly bluish tinge, the nose and cheekbones a pinky red tone, and the forehead (being mostly bone) is slightly yellower.

Here’s a quick paintover to illustrate my point. This is one of my older characters. On the left, she’s been painted in a standard way with a skin shader. On the right, I’ve overlaid a slight hue shift through her face, which instantly gives a lot more life and volume to it. It’s probably a bit strong but I wanted to make it easier to see.

Try it out with your own work and see how you go!

Coloration Difference